Also, once I got his general move progression in my head, I'm able to interrupt on the wing-tell about 1/3 of the time with repeaters. The model is a little less interesting, visually, but the fight mechanics are moreso. Is there any point to collecting heartbreakers, now? I noticed that I wasn't getting any progress on the weeklies anymore, so I figure that means that all they do is push your hunt pass progress.ĭid some general level hunts just for the orbs and I have to say I'm really liking the Skraev update. So, I finished off the season last night. I picked them all up and they promptly went down immediately on the second stage, leaving the chain blade bro to solo him. Skarn is literally one of the easiest things to dodge, almost all of his attacks have huge tells, but my entire team was down and out before the first retreat. Then I had a Rockfall Skarn fight while on a Dire patrol, and oh my god, my team. He has a fairly easy stagger and his move set has a lot of new stuff. The blizzard destroying your vision distance is a good mechanic, it's fairly debilitating but you can break the thing causing it. Recent hunt stories - the new Winterhorn Skraev is a beast of a fight. Can only bring three on a fight but tossing them as soon as you see all the rest of your team with damage is great. They are cheap as fuck to make, 2 Heart Lily and 1 Omnistone per pair. Most of the utility cells are meh.Īlso, I know Nekojin/Andara like the supporty stuff - I unlocked Transfusion Grenades at some point. I'd like to get a +3 Conduit in there for the group attack speed, but don't have one of those yet. I get half a health bar per flask.Įmbermane or Skraev boots +10 - I float on this one, generally.ĭrask Lantern - the slot is kind of a waste. Lucent is amazing, the heal over time doing +20% adds in with the Tough bonus to all healing. Valomyr gaunts +9 - +2 Lucent, some power cell in there, I think another +3 Bladestorm. Valomyr chest +9 - +2 Nine Lives, +3 Nine Lives from cell. Skarn helmet +10 - +3 Tough, +2 Tough from a cell. Does weapon charge rate increase the proc rate? Hmm. ![]() I have Skarn +10 as well, was trying out the new terra proc, but just like all the other weapon procs you're lucky to see it once a fight. Power slot has +3 Bladestorm for flat part damage. Shrike chain blades +10 - I get +3 Conditioning from it inherently, then the mobility slot has another +3 Conditioning in it. Having chain blades almost 100% requires Conditioning +6 for the stam regen, and having Nine Lives at +4 or better is amazingly useful. I need a couple epic drops from Valomyr to finish getting my primary armor setup to +10 across the board, and he's a super easy hunt. Got up to unlocking Heroic Valomyr, Riftstalker, and Koshai. They removed damage when Rezakiri flees, but Stormclaw still does damage on flee, so going to report that in case it's not intended. I need to start reporting that when it happens to me. The bug with the unresponsive End of Hunt screen still exists. I noticed that the hunt mates that aren't in your party aren't on the compass, making it much less useful than it should be. Except for skating around instead of properly landing after a jump that happened a lot and I need to remember to report it when it does. ![]() Thankfully, that was Ramsgate only hunts were mostly fine. They say they improved performance in Ramsgate, but last night I was skipping all over. ![]() The updated look of the Stormclaw lightning curse will take a smidge of getting used to I got really used to that cloud. ![]() The updated look to the Sylvan Barrel for the Repeaters is much nicer than the old, so good change there. Considering they made changes to Shock effects and Deadeye Quillshot quill health, I'm going to go with "why not both?" Bringing the heals, really boosts your rating. I don't know if it has to do with the updates, or if I've just gotten better, but did a whole bunch of Shock Patrols and some Pursuits against a couple of Dire behemoths, and while I faceplanted 2 or 3 times, I mostly did just peachy, and got S++ on almost every hunt. Reduced quill health on Deadeye Quillshot.Īnd there's a note that a future patch will make common break parts guaranteed on any part break. Also, reduced his teleportation radius for both during battle and when fleeing.īoreus cannot enter shield phase as many times and doesn't gain immunity until the end of the animation instead of the beginning. That one did seem to take an inordinate amount of damage to break. The ability to dodge out of animations such as reviving or using an aether vent is definitely nice.Īxe users will be happy to hear they've fixed the Grim Onslaught retrieval bug. Lightning are such a bitch, it's nice to get a bit of support when facing them.
0 Comments
Leave a Reply. |